Sunday, May 22, 2011

Battle Report Vs. Khador

I had a great game against Mike and his Khador today, he won but the game was very close and I easily could've been the winner. Here are the lists

pDeneghra
2x Nightwretch
Slayer
Bane Thralls
Bane Thrall UA
BLT
Warwitch Siren
Gorman di Wulfe

pIrusk
Spriggan
Winterguard deathstar
min IFP
IFP UA
Yuri the Axe

I believe that was everything...here's how it went.


Khador sets up first.

I set up my Cryx. Nothing too special, I kind of regret stacking the arc nodes on one side, but with the way the board looked I was afraid I wouldn't be able to keep both in my control area to channel through.
First turn, Khador advances. No action yet, just some spell casting and advancement. Yuri got pretty far up on the left flank but...
With the help of Curse a single Bane Thrall got to charge. I barely matched his defense with my attack roll, but once I hit there was no way he'd live. Other than this, just general advancement forward. I ran my nightwretches up to set up some sprays the next turn. The board looked like this when my turn ended.

Onto Khador round 3.
More movement, more spells. Nothing exciting here. Watch for the next picture, there's a huge before and after.
The Warwitch Siren and Deneghra both sprayed the IFP who were shield walled. It was farm more effective than I expected it to be and left only the UA. I put Ghost Walk on the Bane Thralls and ran them through the building there, engaging the Winterguard but not being able to attack.
A solid retaliation by Khador. While a good amount of the Winterguard were engaged, their defense 17 proved very difficult to hit. I ended up only killing one while the rest backed out of melee and fired sprays at the Bane Thralls. Actually, most of the WG moved to fire at Deneghra. The warwitch ended up dying here and Deneghra took 6 damage total. I lost a lot of Bane Thralls too between the WG, Irusk, and the Spriggan. 5 Bane Thralls died in total, including the Officer.
This was a fun turn for me. First I moved Deneghra up. My intention was to put Crippling Grasp on the WG unit, but they were at DEF17.... So I popped her feat first. This brought them down to 15, and a boost to hit got me what I needed. Now that they were at a manageable DEF13 I let Bane Lord Tartarus do what he does best. He charged at a WG and used thresher, killing 4 out of 5 of the models in range. 4 Bane Thralls for me! Mike wasn't too happy about this. He hates Bane Thralls like everybody else. That IFP also engaged both of my arc nodes the turn before so I was really regretting stacking them on the right. That was stupid. I killed what I could with my Banes but forgot to cast Ghostly to charge Irusk with them. I did take out the Spriggan though.
A slow, sad turn for Khador. With the WG at SPD1 they weren't really going anywhere.
However, a daring IFP Officer had a moment of glory where he survived two free strikes to engage Deneghra. Unfortunately his moment of glory was lame and, despite hitting, he did 0 damage. Irusk did work though. He moved up and one shot Deneghra with his gun to end the game.

So that's that. I think we're playing again Tuesday and my girlfriend might actually play with/for me. Maybe if she plays for me I can take many pictures.

A Very Warmachine Weekend

Despite spending a lot of time at work this weekend I've been able to make it very Warmachine-y. I couldn't do anything except for maybe some minor painting on Friday, but last night after work I had some friends over and played a game against Circle. I meant to take pictures for a Battle Report but got a little too into it. The pictures I do have are from setting up, and they aren't very good/exciting. Nevertheless, here are our armies:




Cryx List: 23 pts
pAsphyxious
-Deathjack
-Cankerworm
min Bane Thralls
Bane Thrall UA
Bane Lord Tartarus

Circle List: 25 pts
Baldur Stonecleaver
-Pureblood Warpwolf
-Megalith
-Woldwatcher
-Druid Wilder
Lord of the Feast

The points are screwed up for various reasons but it didn't end up making any difference. The game was pretty close, both the casters played back and on the top of turn 1 DJ got ALMOST wrecked, only 3 boxes left. I had an arm and cortex so with my 4 focus I repeatedly slapped the Purebloods shit, got it's soul token, and healed my other arm. I was happy until the next turn when he got 1-hit by Megalith.

I might've been able to end the game on round 2 or 3(cna't remember) with hellfire spam channeled through Cankerworm. Thing is I didn't consider the feat, and could've only cast twice in my mind. So instead I just threw one and used the other 3 focus elsewhere(1 was on upkeep). Next turn I told Keith he should charge Cankerworm with Baldur. He ended up only doing 6 damage(sad rolls on his part) and I gobbled him up next turn. I think that's my fault, running away was probably a better idea.

Now, Sunday morning, the same friends and I are heading off to the LGS to play a game there and maybe buy some stuff. This time I'll be playing Khador and will remember to take pictures! I also might pick up a Harrower, but will probably decide against it after carrying the box around for an hour.